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Found 2 results

  1. BSD_Expanded_Remix (v1) View File Big thanks to @hawknole, a very helpful partner in this. Even as he embarked on a PF swap / re-decaling of his BSD shortly after breaking ground on this update several months ago, he helped organize/create some great assets used, always there to bounce ideas off of and help test things as the ungodly amount of hours and countless vampire-like nights preparing and placing materials went on. It was a beast, a monster. I’d like to acknowledge and thank @hazzard for being the originator and first to kick off the BSD Pinsound saga with his mix, which directly inspired me to get my own BSD. It reminded me how great the movie’s music was. I like challenging games, classical music and the monster genre, so having all of that in this iconic gothic theme got my blood flowing. There are sound effects and voice call outs from his mix that I loved and still in place for this update. Thanks to my friends @colsond3 and @neverahighscore for tossing this into your games to beta test. And thanks to Nicolas @pinsound for the support and transferring the mix to the proper size and filing. ------------------------------------------------------------------------------------- **THE MIX** Everything added into this mix are assets collected from the 1992 Columbia Pictures film, Bram Stoker’s Dracula. The mission of this mix is to bring through more elements of the movie, and primarily focuses on a completely revamped suite of music. It includes some new call outs and SFX replacing some items, and a fresh twist of audible depth to gameplay (see The New Features below). To compliment the rinse and repeat nature of the rules, there is good variety in the songs with (81) tracks in total. Some of them alternates of each other, most of them new, and only a few repeat across the modes. Each mode has it’s own curated suite of music to choose from, and each multi-ball has it’s own signature song(s). The vision is to create a unique feel to the various levels of the game, and increase the chances of a different musical experience from ball to ball, game to game. This V1 edition is considered a first draft. I already have a list of tweaks and additions, things to clean up in the files, further dial in levels, etc. I’ll consider all community feedback, and eventually release V2. The things I still want to do aren’t worth the hold up to not share this where it stands. And if you haven’t in a while, or ever, I highly suggest you WATCH THE MOVIE! ------------------------------------------------------------------------------------- **THE MUSIC** The film’s director, Francis Ford Coppola, sought a classical old world eastern European feel to the project’s music, so he bucked the usual Hollywood name and tapped Polish composer, Wojciech Kilar, who had no prior experience placing music to film, let alone a major studio project. Kilar’s style is described by Coppola as “sustained emotion-minimalism crossbred with Polish folk music and the meditative mood of the Catholic church.” He came up with this described low prodding piano appreggio that marches us into ancient Transylvania, ominous melodies in lower registers of brass, with lush swirling flirtatious music box sounds and deep cello lines that swirl like fog. Dark, mysterious, seductive, romantic strings, thrashing themes, a chanting chorus with trumpet-sputtering and percussive violence befitting of the legendary impaler. The composition is aimed to portray the old world, worship, the brutal and dangerous nature of the Vampire, but also the pain and heartbreak Dracula carries with him. Kilar created a full scene-by-scene score that tells the entire film through music with a 100-piece orchestra and 50-voice choir. The original soundtrack album released in ‘92 is missing a lot of the great music you hear in the background of the movie (Kilar’s score), so it’s rather limited with only 5-6 good songs fit for pinball throughout the album. The game changer for me in all of this, is while digging into this mix, I was able to source Kilar’s scene-by-scene score (legally) in full remastered quality. Prior to that release, most have never been heard if they weren’t used in the background scenes of the film or made the cut for the ‘92 soundtrack. So now in addition to the original soundtrack, this gave me over two hours of new music, alternates, and bonus tracks to play with. I tried to squeeze as much of it as I could in the BSD Expanded Remix. I still have a couple odd ball songs, sound effects, call outs and chants I’m trying to find a home for in V2, and more to come as I dissect the movie to place into the game. ------------------------------------------------------------------------------------- **THE NEW FEATURES** Start and End of Game Call Outs: The monster that breathing men would kill begins and ends the game with an additional call out from the movie. Players Added: Hear the growls and howls of the wolves in the forest as you add to the pack. Pre-Launch Music: (16) songs to choose from sets an eerie ambiance before you begin the hunt. Ball Launch Sounds: (6) different sounds to choose from as you plunge into the dangerous depths of Dracula’s lair. Skill Shot Success: New sound for when the player achieves the skill shot. This is inspired by the scene where Harker (Keanu) gets dropped off by carriage in Dracula's land and has an intense moment where he notices a crucified wolf on a stake as lightning cracks. I viewed this as valuable intel before you go on the hunt and should be rewarded for it. Multiplier Rollovers: As you enter the castle through the upper rollovers, you’ll hear a variety of eerie sounds of Dracula’s spirit, just like when Dracula disguised as the carriage driver reached his monster arm out to pull Harker in. This is to portray being pulled into the castle. Main In-Game Music: (1) main song with (6) variations of that song to choose from as you enter the castle to begin the hunt. Slings: Based on the art, the slings to me represent the castle structure itself, and in the movie, anytime you’re around Dracula in the castle, you hear the faint yells and cries of his victims or the hauntings of the old castle’s inhabitants. It’s those spirits manipulating the ball. In-Lanes: Lighting the Coffin 2X insert from the left in-lane, you’ll hear the sound of Van Helsing’s blade sharpen as you gear up to attack the coffin. Lighting the Mystery hole insert from the right in-lane, you’ll hear the Romanian prayer spoken to Harker as he's dropped off in the Carpathian wilderness. I viewed this as an asset for the player to recall on and light the Mystery reward upon doing so. Spot Targets: Hear the new cries and moans of the concubines as you battle them in the castle. You’ll be taunted if you hit the middle target prematurely, hear subtle groans and foreign language of the brides progress as you achieve the first and second hits, and lighting the castle lock insert by completing all 3 targets, Dracula or the brides yell out in anger as you get ever so closer to their destruction. Bats: (2) new songs to choose make your heart pump faster as you take on the swarm. Rats: (1) new song to embody your dismay as you try to survive the infestation. Video Mode: (1) new song and (2) variations of that song with a new call-out from the movie upon being eaten by the wolves. Castle MB: (3) unique songs to symbolize each bride, with (5) variations to choose from, some with customized add-ons. Besides the song called ‘The Brides’, all are meant to be fast paced and riveting as you fight these devils of the pit. Castle MB Target Jackpot: New sound for completing the three spot targets mid MB. Coffin MB: (1) main song with (5) variations to choose from, some with customized add-ons. These songs are meant to be medium paced as you attack the monster himself. Mist MB: (1) main song with (4) variations to choose from, some with customized add-ons. These songs are meant to be a slower pace to symbolize the flowing nature of the dangerous mist. Post Mode Music: (8) songs to choose from with a couple having customized add-ons. Now as you exit modes like any multi-balls or Rats, you will be met with a unique set of songs to symbolize you witnessing the horrors of Dracula. Replay: (1) new main song with (5) variations of that song to choose from. Enter the Initials - Grand Champion: (1) new song strictly for the newly crowned GC. One of my favorite songs of the bunch. You can actually listen in it’s entirety if you don’t input all 3 letters. All other initials pull from the Mist MB folder. End Game Music: (25) new songs to choose from that play a short melodic tune as your hunt officially ends. The game will also pull a song from one of the Coffin MB folders. ------------------------------------------------------------------------------------- **THE TECHNICALS** Simply download the zip file via the link above, and after clearing your external drive (see the next step), throw the entire zip file as is onto the thumb drive. It takes about 20 minutes to upload into the game. I HIGHLY RECOMMEND clearing your external hard drive before uploading any new mix to avoid interference from a past mix saved. Not just dragging files to the trash, but a complete reformat as the drive erases past data not seen in the devices contents. It’s easy and can be done in less than a minute. For Mac: http://osxdaily.com/2012/01/04/format-an-external-hard-drive-or-usb-flash-drive-for-mac-os-x/#targetText=Launch%20Disk%20Utility%2C%20located%20in,Mac%20OS%20Extended%20(Journaled)%E2%80%9D For PC: https://www.wikihow.com/Format-an-External-Hard-Drive The mix was created on my machine wired for stereo and using the Pyle speakers in the head and cab previously mentioned in this thread. My volume is typically set to 7 or 8 out loud, 5 or 6 if I play with my Bose headphones via the Pinsound headphone station and the volume knob on that is typically set to max. I HIGHLY RECOMMEND an external sub as that’s how it was mixed, and my Polk sub was set to 0’ phase, half strength on the Low Pass (HZ) knob, and 3/4 strength on volume knob. My sub is directly connected to the Pinsound board. This to me is the full experience and I can never go back. I HIGHLY RECOMMEND switching the ‘Volume Change’ setting #8 in the Feature Adjustments menu to ‘No’. This helps avoid the game making random volume peaks and lows I’m not fond of. I think it sounds great with this set to off. If the mix sounds off to you, or your machine rattles due to the bass, etc. tweak your external sub and/or the Pinsound board’s knobs to dial it in. Mine sounds crystal clear and like a movie. Anything rattling is diluting the clarity of the experience. ------------------------------------------------------------------------------------- Please enjoy, and for the dead travel fast... Submitter davebart5 Submitted 11/01/2019 Category Dracula  
  2. BSD_Expanded_Remix (v1)

    Version 1.0.0

    21 downloads

    Big thanks to @hawknole, a very helpful partner in this. Even as he embarked on a PF swap / re-decaling of his BSD shortly after breaking ground on this update several months ago, he helped organize/create some great assets used, always there to bounce ideas off of and help test things as the ungodly amount of hours and countless vampire-like nights preparing and placing materials went on. It was a beast, a monster. I’d like to acknowledge and thank @hazzard for being the originator and first to kick off the BSD Pinsound saga with his mix, which directly inspired me to get my own BSD. It reminded me how great the movie’s music was. I like challenging games, classical music and the monster genre, so having all of that in this iconic gothic theme got my blood flowing. There are sound effects and voice call outs from his mix that I loved and still in place for this update. Thanks to my friends @colsond3 and @neverahighscore for tossing this into your games to beta test. And thanks to Nicolas @pinsound for the support and transferring the mix to the proper size and filing. ------------------------------------------------------------------------------------- **THE MIX** Everything added into this mix are assets collected from the 1992 Columbia Pictures film, Bram Stoker’s Dracula. The mission of this mix is to bring through more elements of the movie, and primarily focuses on a completely revamped suite of music. It includes some new call outs and SFX replacing some items, and a fresh twist of audible depth to gameplay (see The New Features below). To compliment the rinse and repeat nature of the rules, there is good variety in the songs with (81) tracks in total. Some of them alternates of each other, most of them new, and only a few repeat across the modes. Each mode has it’s own curated suite of music to choose from, and each multi-ball has it’s own signature song(s). The vision is to create a unique feel to the various levels of the game, and increase the chances of a different musical experience from ball to ball, game to game. This V1 edition is considered a first draft. I already have a list of tweaks and additions, things to clean up in the files, further dial in levels, etc. I’ll consider all community feedback, and eventually release V2. The things I still want to do aren’t worth the hold up to not share this where it stands. And if you haven’t in a while, or ever, I highly suggest you WATCH THE MOVIE! ------------------------------------------------------------------------------------- **THE MUSIC** The film’s director, Francis Ford Coppola, sought a classical old world eastern European feel to the project’s music, so he bucked the usual Hollywood name and tapped Polish composer, Wojciech Kilar, who had no prior experience placing music to film, let alone a major studio project. Kilar’s style is described by Coppola as “sustained emotion-minimalism crossbred with Polish folk music and the meditative mood of the Catholic church.” He came up with this described low prodding piano appreggio that marches us into ancient Transylvania, ominous melodies in lower registers of brass, with lush swirling flirtatious music box sounds and deep cello lines that swirl like fog. Dark, mysterious, seductive, romantic strings, thrashing themes, a chanting chorus with trumpet-sputtering and percussive violence befitting of the legendary impaler. The composition is aimed to portray the old world, worship, the brutal and dangerous nature of the Vampire, but also the pain and heartbreak Dracula carries with him. Kilar created a full scene-by-scene score that tells the entire film through music with a 100-piece orchestra and 50-voice choir. The original soundtrack album released in ‘92 is missing a lot of the great music you hear in the background of the movie (Kilar’s score), so it’s rather limited with only 5-6 good songs fit for pinball throughout the album. The game changer for me in all of this, is while digging into this mix, I was able to source Kilar’s scene-by-scene score (legally) in full remastered quality. Prior to that release, most have never been heard if they weren’t used in the background scenes of the film or made the cut for the ‘92 soundtrack. So now in addition to the original soundtrack, this gave me over two hours of new music, alternates, and bonus tracks to play with. I tried to squeeze as much of it as I could in the BSD Expanded Remix. I still have a couple odd ball songs, sound effects, call outs and chants I’m trying to find a home for in V2, and more to come as I dissect the movie to place into the game. ------------------------------------------------------------------------------------- **THE NEW FEATURES** Start and End of Game Call Outs: The monster that breathing men would kill begins and ends the game with an additional call out from the movie. Players Added: Hear the growls and howls of the wolves in the forest as you add to the pack. Pre-Launch Music: (16) songs to choose from sets an eerie ambiance before you begin the hunt. Ball Launch Sounds: (6) different sounds to choose from as you plunge into the dangerous depths of Dracula’s lair. Skill Shot Success: New sound for when the player achieves the skill shot. This is inspired by the scene where Harker (Keanu) gets dropped off by carriage in Dracula's land and has an intense moment where he notices a crucified wolf on a stake as lightning cracks. I viewed this as valuable intel before you go on the hunt and should be rewarded for it. Multiplier Rollovers: As you enter the castle through the upper rollovers, you’ll hear a variety of eerie sounds of Dracula’s spirit, just like when Dracula disguised as the carriage driver reached his monster arm out to pull Harker in. This is to portray being pulled into the castle. Main In-Game Music: (1) main song with (6) variations of that song to choose from as you enter the castle to begin the hunt. Slings: Based on the art, the slings to me represent the castle structure itself, and in the movie, anytime you’re around Dracula in the castle, you hear the faint yells and cries of his victims or the hauntings of the old castle’s inhabitants. It’s those spirits manipulating the ball. In-Lanes: Lighting the Coffin 2X insert from the left in-lane, you’ll hear the sound of Van Helsing’s blade sharpen as you gear up to attack the coffin. Lighting the Mystery hole insert from the right in-lane, you’ll hear the Romanian prayer spoken to Harker as he's dropped off in the Carpathian wilderness. I viewed this as an asset for the player to recall on and light the Mystery reward upon doing so. Spot Targets: Hear the new cries and moans of the concubines as you battle them in the castle. You’ll be taunted if you hit the middle target prematurely, hear subtle groans and foreign language of the brides progress as you achieve the first and second hits, and lighting the castle lock insert by completing all 3 targets, Dracula or the brides yell out in anger as you get ever so closer to their destruction. Bats: (2) new songs to choose make your heart pump faster as you take on the swarm. Rats: (1) new song to embody your dismay as you try to survive the infestation. Video Mode: (1) new song and (2) variations of that song with a new call-out from the movie upon being eaten by the wolves. Castle MB: (3) unique songs to symbolize each bride, with (5) variations to choose from, some with customized add-ons. Besides the song called ‘The Brides’, all are meant to be fast paced and riveting as you fight these devils of the pit. Castle MB Target Jackpot: New sound for completing the three spot targets mid MB. Coffin MB: (1) main song with (5) variations to choose from, some with customized add-ons. These songs are meant to be medium paced as you attack the monster himself. Mist MB: (1) main song with (4) variations to choose from, some with customized add-ons. These songs are meant to be a slower pace to symbolize the flowing nature of the dangerous mist. Post Mode Music: (8) songs to choose from with a couple having customized add-ons. Now as you exit modes like any multi-balls or Rats, you will be met with a unique set of songs to symbolize you witnessing the horrors of Dracula. Replay: (1) new main song with (5) variations of that song to choose from. Enter the Initials - Grand Champion: (1) new song strictly for the newly crowned GC. One of my favorite songs of the bunch. You can actually listen in it’s entirety if you don’t input all 3 letters. All other initials pull from the Mist MB folder. End Game Music: (25) new songs to choose from that play a short melodic tune as your hunt officially ends. The game will also pull a song from one of the Coffin MB folders. ------------------------------------------------------------------------------------- **THE TECHNICALS** Simply download the zip file via the link above, and after clearing your external drive (see the next step), throw the entire zip file as is onto the thumb drive. It takes about 20 minutes to upload into the game. I HIGHLY RECOMMEND clearing your external hard drive before uploading any new mix to avoid interference from a past mix saved. Not just dragging files to the trash, but a complete reformat as the drive erases past data not seen in the devices contents. It’s easy and can be done in less than a minute. For Mac: http://osxdaily.com/2012/01/04/format-an-external-hard-drive-or-usb-flash-drive-for-mac-os-x/#targetText=Launch%20Disk%20Utility%2C%20located%20in,Mac%20OS%20Extended%20(Journaled)%E2%80%9D For PC: https://www.wikihow.com/Format-an-External-Hard-Drive The mix was created on my machine wired for stereo and using the Pyle speakers in the head and cab previously mentioned in this thread. My volume is typically set to 7 or 8 out loud, 5 or 6 if I play with my Bose headphones via the Pinsound headphone station and the volume knob on that is typically set to max. I HIGHLY RECOMMEND an external sub as that’s how it was mixed, and my Polk sub was set to 0’ phase, half strength on the Low Pass (HZ) knob, and 3/4 strength on volume knob. My sub is directly connected to the Pinsound board. This to me is the full experience and I can never go back. I HIGHLY RECOMMEND switching the ‘Volume Change’ setting #8 in the Feature Adjustments menu to ‘No’. This helps avoid the game making random volume peaks and lows I’m not fond of. I think it sounds great with this set to off. If the mix sounds off to you, or your machine rattles due to the bass, etc. tweak your external sub and/or the Pinsound board’s knobs to dial it in. Mine sounds crystal clear and like a movie. Anything rattling is diluting the clarity of the experience. ------------------------------------------------------------------------------------- Please enjoy, and for the dead travel fast...
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